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A touch may be interpreted as two separate touch events and thus may result in inadvertently triggering an action more than once.

Interactive Example

Click the button to see its two states. Note that after pressing the button there is a short period where the control is inactive — the debounce timeout.


Example: A user wants to answer the next waiting call in the queue but inadvertently ends it by pressing the active call button twice.


The challenge is to design an algorithm, which prevents inadvertent presses for all types of controls, e.g., general command buttons, push-and-hold buttons, slide controls, and so on.


For different button types different durations and intervals are proposed. The table below lists suggestions for the key press and release timings for different types of controls. The timings have been determined in the case studies using a trial-and-error technique. The second column shows the minimum duration the control has to be pressed; no event will be triggered if pressed shorter than that. The third column shows the amount of time the control is disabled after a press event occurred.

Usability Impact

Error prevention

Safety Impact

The debounce timeout avoids possible hazards arising out of unintentional multiple activation of user interface controls.

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